sonicbarber

Sound Design | Audio Integration

Chase Combs is an Audio Lead and Sound Designer that specializes in audio content creation, implementation, and team management for interactive games.With ten years of experience, he has performed audio duties on over 20 titles, providing audio assets, implementation services, and surround mixes for in game cinematics, company logos, and promotional trailers.His work includes audio credits on the first four installments of the Guild Wars franchise, Halo 2, and Tom Clancy’s End War, along with serving as Audio Lead on Dark Void , the TEC Award Nominated Forza Motorsport 4, and Forza Motorsport 5.

Forza Motorsport 6 Turn 10, Microsoft Studios 

Forza Motorsport 5 Turn 10, Microsoft Studios

Forza Motorsport 4 Turn 10, Microsoft Studios

Halo 2  Bungie, Microsoft

Guild Wars: Prophecies  ArenaNet, NCsoft 

Guild Wars: Factions  ArenaNet, NCsoft 

Guild Wars: Nightfall  ArenaNet, NCsoft

Guild Wars: Eyes of the North  ArenaNet, NCsoft

Tom Clancy’s End War  Ubisoft Shanghai, Ubisoft

Dark Void  Airtight Games, Capcom  

Small Arms  Gastronaut Studios, Microsoft

Kinect Joy Ride BigPark, Microsoft

The Sims 2  Maxis, Electronic Arts

The Sims 2: Apartment Life  Maxis, Electronic Arts 

Tornado Outbreak  Loose Cannon Studios, Konami 

Monday Night Combat Uber Entertainment, Microsoft Game Studios

Shank  Klei Entertainment, Electronic Arts 

Rise of Nations: Rise of Legends  Big Huge Games, Microsoft 

Nanovor  Smith and Tinker

Vanguard: Saga of Heroes  Sigil Games/Sony Online Entertainment

EA Celebrity Sports Showdown  Electronic Arts

Deadliest Catch: Alaskan Storm  Liquid Dragon Entertainment, Navarre

Sonic Rivals  Backbone Entertainment, Sega

Area 51: Blacksite  Midway Austin, Midway 

American Chopper 2: Full Throttle  Activision Value