sonicbarber

Sound Design | Audio Integration

Chase Combs is an Audio Lead and Sound Designer that specializes in audio content creation, implementation, and team management for interactive games.With ten years of experience, he has performed audio duties on over 20 titles, providing audio assets, implementation services, and surround mixes for in game cinematics, company logos, and promotional trailers.His work includes audio credits on the first four installments of the Guild Wars franchise, Halo 2, and Tom Clancy’s End War, along with serving as Audio Lead on Dark Void , the TEC Award Nominated Forza Motorsport 4, and Forza Motorsport 5.

Forza Motorsport 5 Audio Content Lead

Responsibilities

  • Managed audio content production for all areas of the game
  • Worked with Audio Director and Studio Leads to define audio targets
  • Performed Final Game Mix
  • FMOD Studio integration and interactive mixer architecture
  • Co-author of the new environmental reflection system
  • Technical Designer of the new adaptive music mixing system (Detailed at GDC 2014)
  • Work with Music Director and Composer to coordinate the orchestral recording at Skywalker Sound
  • Tire audio system authoring and content editor
  • Collision system author and content editor

Nominations

  • Best Audio - Game Developer's Choice Awards 2014

What reviewers are saying

Turn it up loud; that’s an order... Genre Defining Sound
— IGN
...your ears are in for one hell of a treat. It really does seem like every last little growl, purr, rumble, and shriek that each individual car is capable of has been meticulously captured and reproduced.
— Official Xbox Magazine
The way sunlight comes flooding through your windshield as you race across the Prague circuit’s cobblestone bridge, or the excellent orchestral soundtrack that makes each race feel like the climax of a James Bond movie—Forza 5 is an absolutely beautiful game full of immersive detail.
— Gamespot