Forza Motorsport 5 Audio Content Lead


  • Managed audio content production for all areas of the game
  • Worked with Audio Director and Studio Leads to define audio targets
  • Performed Final Game Mix
  • FMOD Studio integration and interactive mixer architecture
  • Co-author of the new environmental reflection system
  • Technical Designer of the new adaptive music mixing system (Detailed at GDC 2014)
  • Work with Music Director and Composer to coordinate the orchestral recording at Skywalker Sound
  • Tire audio system authoring and content editor
  • Collision system author and content editor


  • Best Audio - Game Developer's Choice Awards 2014

What reviewers are saying

Turn it up loud; that’s an order... Genre Defining Sound
...your ears are in for one hell of a treat. It really does seem like every last little growl, purr, rumble, and shriek that each individual car is capable of has been meticulously captured and reproduced.
— Official Xbox Magazine
The way sunlight comes flooding through your windshield as you race across the Prague circuit’s cobblestone bridge, or the excellent orchestral soundtrack that makes each race feel like the climax of a James Bond movie—Forza 5 is an absolutely beautiful game full of immersive detail.
— Gamespot